# Physics Placement Evaluation > **Evidence record — not current product guidance.** Use the [documentation index](../../../README.md) for current behavior and architecture. Date: 2026-07-12 ![Three selected props settled on the committed placement floor](physics-placement-settled.png) The native Wayland editor is shown with the 2026-07-12 revision of `assets/levels/physics_placement_showcase.scn.ron`. At that revision, Placement Prop A, B, and C were multi-selected and released from three different heights through the hand/down-arrow action in the existing horizontal viewport toolbar. The fixture now exposes those stable actor IDs as Placement Cuboid, Placement Sphere, and Placement Capsule; its distinct-shape rerun is tracked by the [sample-pack evaluation](../sample-regression-pack/). ## Acceptance - In the recorded revision, all three props used hydrated Avian cuboid colliders and settled on Placement Floor after 1.5 simulated seconds. - During preview the HUD reported selection count, simulated time, and Settled state; transform gizmos and viewport picking did not compete with the modal tool. - Escape restored every starting transform and left history empty. - A second run committed with Enter as exactly one `Undo: Move Selection` entry. - Ctrl+Z restored all three elevated starting transforms; Ctrl+Y restored the settled transforms. - Opening the fixture immediately after the terrain showcase no longer panicked on a stale generated terrain-material binding; the scene-switch regression is covered in `blacksite_surface`. - The runtime log contained no physics-placement, scene-load, render-pipeline, or GPU validation error after the stale-binding fix. Packaged-runtime tests remain intentionally deferred by project-owner request.