# ADR 0011: Scene lighting policy (project sun vs scene sun) ## Status Accepted ## Context A single scene-authored directional `LightDesc` hides the runtime `ProjectSun`, which can make outdoor levels appear black if lux values are wrong. Project Settings ambient/sun did not always apply live after **Apply**. ## Decision - **`ProjectSun`** is the default outdoor directional; scene-authored directionals override it (existing `sync_project_sun_visibility` behavior). - **Editor commands** (Scene menu + Rendering Diagnostics): *Use project sun* (remove scene directionals) and *Bake scene sun from project* (spawn directional `LightDesc` from current `sun_illuminance`). - On **`ProjectSettingsChanged`**, the editor applies ambient light, `sync_project_sun_illuminance`, and `sync_project_sun_visibility`; render view refreshes via existing `ProjectSettings` change detection. - Legacy directional lux < 1000 is corrected in **schema migration** to `100_000` lux (documented default), not at hydration time. ## Consequences - Status/diagnostics UI should surface sun override state (Rendering Diagnostics panel). - Designers use authoring `LightDesc` units: lumens (point/spot), lux (directional).