# Editor Framework Release Notes (1.0 baseline)

## Shipped

- Stable asset registry (`assets/.index/registry.ron`) with import settings and content-addressed
  model/texture/audio source fingerprints
- Prefab instances (`PrefabInstance`) + save-as-prefab workflow
- Unsaved-scene guards on New/Open/Recent
- Hierarchy additive select, reparent/unparent undo, multi-entity gizmo delta
- Typed inspectors with undo (light, physics, primitive, material)
- Add-component menu for authoring markers
- Gameplay markers: `WeaponSpawn`, `TriggerVolume`, `TeamSpawn`, `ObjectiveMarker`
- Command palette execution (Ctrl+P)
- PIE step while paused (F7)
- Net editor state + determinism HUD stub
- `EditorPlugin` / `EditorCommand` extensibility surface
- `cargo validate-levels`

## Gates

See [evaluations/](evaluations/) for R1–R6 sign-off records.
