(schema_version: 6,resources: {
    },
    entities: {
        1: (components: {
            "bevy_ecs::name::Name": "Foundation Brush",
            "bevy_transform::components::transform::Transform": (
            translation: (0.0, 0.5, 0.0),
            rotation: (0.0, 0.0, 0.0, 1.0),
            scale: (1.0, 1.0, 1.0),
        ),
            "shared::components::ActorId": ("sample-brush-foundation"),
            "shared::components::ActorKind": Brush,
            "shared::components::BrushDesc": (
            kind: Additive,
            faces: [
                (
                    id: ("face:+x"),
                    plane: (normal: (1.0, 0.0, 0.0), distance: 5.0),
                    vertices: [(5.0, -0.5, -4.0), (5.0, 0.5, -4.0), (5.0, 0.5, 4.0), (5.0, -0.5, 4.0)],
                    material: None,
                    texture: None,
                    uv_offset: (0.0, 0.0),
                    uv_scale: (1.0, 1.0),
                    uv_rotation: 0.0,
                    smoothing_group: 0,
                ),
                (
                    id: ("face:-x"),
                    plane: (normal: (-1.0, 0.0, 0.0), distance: 5.0),
                    vertices: [(-5.0, -0.5, 4.0), (-5.0, 0.5, 4.0), (-5.0, 0.5, -4.0), (-5.0, -0.5, -4.0)],
                    material: None,
                    texture: None,
                    uv_offset: (0.0, 0.0),
                    uv_scale: (1.0, 1.0),
                    uv_rotation: 0.0,
                    smoothing_group: 0,
                ),
                (
                    id: ("face:+y"),
                    plane: (normal: (0.0, 1.0, 0.0), distance: 0.5),
                    vertices: [(-5.0, 0.5, -4.0), (-5.0, 0.5, 4.0), (5.0, 0.5, 4.0), (5.0, 0.5, -4.0)],
                    material: None,
                    texture: None,
                    uv_offset: (0.0, 0.0),
                    uv_scale: (1.0, 1.0),
                    uv_rotation: 0.0,
                    smoothing_group: 0,
                ),
                (
                    id: ("face:-y"),
                    plane: (normal: (0.0, -1.0, 0.0), distance: 0.5),
                    vertices: [(-5.0, -0.5, 4.0), (-5.0, -0.5, -4.0), (5.0, -0.5, -4.0), (5.0, -0.5, 4.0)],
                    material: None,
                    texture: None,
                    uv_offset: (0.0, 0.0),
                    uv_scale: (1.0, 1.0),
                    uv_rotation: 0.0,
                    smoothing_group: 0,
                ),
                (
                    id: ("face:+z"),
                    plane: (normal: (0.0, 0.0, 1.0), distance: 4.0),
                    vertices: [(5.0, -0.5, 4.0), (5.0, 0.5, 4.0), (-5.0, 0.5, 4.0), (-5.0, -0.5, 4.0)],
                    material: None,
                    texture: None,
                    uv_offset: (0.0, 0.0),
                    uv_scale: (1.0, 1.0),
                    uv_rotation: 0.0,
                    smoothing_group: 0,
                ),
                (
                    id: ("face:-z"),
                    plane: (normal: (0.0, 0.0, -1.0), distance: 4.0),
                    vertices: [(-5.0, -0.5, -4.0), (-5.0, 0.5, -4.0), (5.0, 0.5, -4.0), (5.0, -0.5, -4.0)],
                    material: None,
                    texture: None,
                    uv_offset: (0.0, 0.0),
                    uv_scale: (1.0, 1.0),
                    uv_rotation: 0.0,
                    smoothing_group: 0,
                ),
            ],
            cast_shadows: true,
            receive_shadows: true,
        ),
            "shared::components::EditorVisibility": (visible: true),
            "shared::components::HierarchySiblingIndex": (0),
            "shared::components::LevelObject": (),
            "shared::components::MaterialDesc": (
            shader: (kind: StandardLit, schema_path: None, shader_path: None),
            base_color: (r: 0.55, g: 0.54, b: 0.52, a: 1.0),
            metallic: 0.0,
            roughness: 0.85,
            emissive_color: (r: 1.0, g: 1.0, b: 1.0, a: 1.0),
            emissive_intensity: 0.0,
            base_color_texture: None,
            emissive_texture: None,
            normal_map_texture: None,
            metallic_roughness_texture: None,
            material_asset_path: Some("assets/materials/concrete.ron"),
            parameters: [],
            textures: [],
        ),
        }),
        2: (components: {
            "bevy_ecs::name::Name": "Material Face Tower",
            "bevy_transform::components::transform::Transform": (
            translation: (-2.5, 3.0, 0.0),
            rotation: (0.0, 0.0, 0.0, 1.0),
            scale: (1.0, 1.0, 1.0),
        ),
            "shared::components::ActorId": ("sample-brush-material-tower"),
            "shared::components::ActorKind": Brush,
            "shared::components::BrushDesc": (
            kind: Additive,
            faces: [
                (
                    id: ("face:+x"),
                    plane: (normal: (1.0, 0.0, 0.0), distance: 1.25),
                    vertices: [(1.25, -2.0, -1.25), (1.25, 2.0, -1.25), (1.25, 2.0, 1.25), (1.25, -2.0, 1.25)],
                    material: None,
                    texture: None,
                    uv_offset: (0.0, 0.0),
                    uv_scale: (1.0, 1.0),
                    uv_rotation: 0.0,
                    smoothing_group: 0,
                ),
                (
                    id: ("face:-x"),
                    plane: (normal: (-1.0, 0.0, 0.0), distance: 1.25),
                    vertices: [(-1.25, -2.0, 1.25), (-1.25, 2.0, 1.25), (-1.25, 2.0, -1.25), (-1.25, -2.0, -1.25)],
                    material: None,
                    texture: None,
                    uv_offset: (0.0, 0.0),
                    uv_scale: (1.0, 1.0),
                    uv_rotation: 0.0,
                    smoothing_group: 0,
                ),
                (
                    id: ("face:+y"),
                    plane: (normal: (0.0, 1.0, 0.0), distance: 2.0),
                    vertices: [(-1.25, 2.0, -1.25), (-1.25, 2.0, 1.25), (1.25, 2.0, 1.25), (1.25, 2.0, -1.25)],
                    material: Some((
                        asset_id: "cc2769da-c9a5-4cb3-866a-cc81d0688ee2",
                        sub_asset_id: "material:instance",
                        label: "surface_tint_instance",
                        source_path: Some("assets/materials/surface_tint_instance.ron"),
                    )),
                    texture: None,
                    uv_offset: (0.0, 0.0),
                    uv_scale: (1.0, 1.0),
                    uv_rotation: 0.0,
                    smoothing_group: 0,
                ),
                (
                    id: ("face:-y"),
                    plane: (normal: (0.0, -1.0, 0.0), distance: 2.0),
                    vertices: [(-1.25, -2.0, 1.25), (-1.25, -2.0, -1.25), (1.25, -2.0, -1.25), (1.25, -2.0, 1.25)],
                    material: None,
                    texture: None,
                    uv_offset: (0.0, 0.0),
                    uv_scale: (1.0, 1.0),
                    uv_rotation: 0.0,
                    smoothing_group: 0,
                ),
                (
                    id: ("face:+z"),
                    plane: (normal: (0.0, 0.0, 1.0), distance: 1.25),
                    vertices: [(1.25, -2.0, 1.25), (1.25, 2.0, 1.25), (-1.25, 2.0, 1.25), (-1.25, -2.0, 1.25)],
                    material: None,
                    texture: None,
                    uv_offset: (0.0, 0.0),
                    uv_scale: (1.0, 1.0),
                    uv_rotation: 0.0,
                    smoothing_group: 0,
                ),
                (
                    id: ("face:-z"),
                    plane: (normal: (0.0, 0.0, -1.0), distance: 1.25),
                    vertices: [(-1.25, -2.0, -1.25), (-1.25, 2.0, -1.25), (1.25, 2.0, -1.25), (1.25, -2.0, -1.25)],
                    material: None,
                    texture: None,
                    uv_offset: (0.0, 0.0),
                    uv_scale: (1.0, 1.0),
                    uv_rotation: 0.0,
                    smoothing_group: 0,
                ),
            ],
            cast_shadows: true,
            receive_shadows: true,
        ),
            "shared::components::EditorVisibility": (visible: true),
            "shared::components::HierarchySiblingIndex": (1),
            "shared::components::LevelObject": (),
            "shared::components::MaterialDesc": (
            shader: (kind: StandardLit, schema_path: None, shader_path: None),
            base_color: (r: 0.55, g: 0.54, b: 0.52, a: 1.0),
            metallic: 0.0,
            roughness: 0.85,
            emissive_color: (r: 1.0, g: 1.0, b: 1.0, a: 1.0),
            emissive_intensity: 0.0,
            base_color_texture: None,
            emissive_texture: None,
            normal_map_texture: None,
            metallic_roughness_texture: None,
            material_asset_path: Some("assets/materials/concrete.ron"),
            parameters: [],
            textures: [],
        ),
        }),
        3: (components: {
            "bevy_ecs::name::Name": "Subtractive Marker",
            "bevy_transform::components::transform::Transform": (
            translation: (2.5, 2.0, 0.0),
            rotation: (0.0, 0.258819, 0.0, 0.9659258),
            scale: (1.0, 1.0, 1.0),
        ),
            "shared::components::ActorId": ("sample-brush-subtractive-marker"),
            "shared::components::ActorKind": Brush,
            "shared::components::BrushDesc": (
            kind: SubtractiveMarker,
            faces: [
                (
                    id: ("face:+x"),
                    plane: (normal: (1.0, 0.0, 0.0), distance: 1.0),
                    vertices: [(1.0, -1.0, -1.0), (1.0, 1.0, -1.0), (1.0, 1.0, 1.0), (1.0, -1.0, 1.0)],
                    material: None,
                    texture: None,
                    uv_offset: (0.0, 0.0),
                    uv_scale: (1.0, 1.0),
                    uv_rotation: 0.0,
                    smoothing_group: 0,
                ),
                (
                    id: ("face:-x"),
                    plane: (normal: (-1.0, 0.0, 0.0), distance: 1.0),
                    vertices: [(-1.0, -1.0, 1.0), (-1.0, 1.0, 1.0), (-1.0, 1.0, -1.0), (-1.0, -1.0, -1.0)],
                    material: None,
                    texture: None,
                    uv_offset: (0.0, 0.0),
                    uv_scale: (1.0, 1.0),
                    uv_rotation: 0.0,
                    smoothing_group: 0,
                ),
                (
                    id: ("face:+y"),
                    plane: (normal: (0.0, 1.0, 0.0), distance: 1.0),
                    vertices: [(-1.0, 1.0, -1.0), (-1.0, 1.0, 1.0), (1.0, 1.0, 1.0), (1.0, 1.0, -1.0)],
                    material: None,
                    texture: None,
                    uv_offset: (0.0, 0.0),
                    uv_scale: (1.0, 1.0),
                    uv_rotation: 0.0,
                    smoothing_group: 0,
                ),
                (
                    id: ("face:-y"),
                    plane: (normal: (0.0, -1.0, 0.0), distance: 1.0),
                    vertices: [(-1.0, -1.0, 1.0), (-1.0, -1.0, -1.0), (1.0, -1.0, -1.0), (1.0, -1.0, 1.0)],
                    material: None,
                    texture: None,
                    uv_offset: (0.0, 0.0),
                    uv_scale: (1.0, 1.0),
                    uv_rotation: 0.0,
                    smoothing_group: 0,
                ),
                (
                    id: ("face:+z"),
                    plane: (normal: (0.0, 0.0, 1.0), distance: 1.0),
                    vertices: [(1.0, -1.0, 1.0), (1.0, 1.0, 1.0), (-1.0, 1.0, 1.0), (-1.0, -1.0, 1.0)],
                    material: None,
                    texture: None,
                    uv_offset: (0.0, 0.0),
                    uv_scale: (1.0, 1.0),
                    uv_rotation: 0.0,
                    smoothing_group: 0,
                ),
                (
                    id: ("face:-z"),
                    plane: (normal: (0.0, 0.0, -1.0), distance: 1.0),
                    vertices: [(-1.0, -1.0, -1.0), (-1.0, 1.0, -1.0), (1.0, 1.0, -1.0), (1.0, -1.0, -1.0)],
                    material: None,
                    texture: None,
                    uv_offset: (0.0, 0.0),
                    uv_scale: (1.0, 1.0),
                    uv_rotation: 0.0,
                    smoothing_group: 0,
                ),
            ],
            cast_shadows: true,
            receive_shadows: true,
        ),
            "shared::components::EditorVisibility": (visible: true),
            "shared::components::HierarchySiblingIndex": (2),
            "shared::components::LevelObject": (),
            "shared::components::MaterialDesc": (
            shader: (kind: StandardLit, schema_path: None, shader_path: None),
            base_color: (r: 0.72, g: 0.14, b: 0.16, a: 1.0),
            metallic: 0.05,
            roughness: 0.4,
            emissive_color: (r: 1.0, g: 0.25, b: 0.2, a: 1.0),
            emissive_intensity: 0.0,
            base_color_texture: None,
            emissive_texture: None,
            normal_map_texture: None,
            metallic_roughness_texture: None,
            material_asset_path: None,
            parameters: [],
            textures: [],
        ),
        }),
        4: (components: {
            "bevy_ecs::name::Name": "Brush Lab Sun",
            "bevy_transform::components::transform::Transform": (
            translation: (0.0, 8.0, 4.0),
            rotation: (-0.3826834, 0.0, 0.0, 0.9238795),
            scale: (1.0, 1.0, 1.0),
        ),
            "shared::components::ActorId": ("sample-brush-sun"),
            "shared::components::ActorKind": Light,
            "shared::components::EditorVisibility": (visible: true),
            "shared::components::HierarchySiblingIndex": (3),
            "shared::components::LevelObject": (),
            "shared::components::LightDesc": (
            kind: Directional,
            color: (r: 1.0, g: 0.95, b: 0.85, a: 1.0),
            intensity: 100000.0,
            range: 0.0,
            shadows: true,
            inner_angle_deg: 25.0,
            outer_angle_deg: 35.0,
        ),
        }),
    },
)