(
    schema_version: 4,
    asset_id: "bd495161-5ea8-48ef-b0db-5b1d57f33885",
    label: "pebble_bricks_4k",
    source: (
        path: "assets/materials/pebble_bricks_4k.gltf",
        format: "gltf",
        fingerprint: (
            byte_len: 2788,
            content_hash: "55a5374732e4174e33859cf415d22ac855cea3efe8d8ff78c6ee42c86d8fd5fb",
        ),
        dependencies: [
            "assets/materials/pebble_bricks.bin",
            "assets/materials/textures/pebble_bricks_arm_4k.jpg",
            "assets/materials/textures/pebble_bricks_diff_4k.jpg",
            "assets/materials/textures/pebble_bricks_nor_gl_4k.jpg",
        ],
    ),
    import: (
        scale: 1.0,
        generate_collider: true,
        lod0_only: true,
        placement_mode: StaticAsset,
        hierarchy_mode: SingleActor,
        material_slots: [
            (
                slot_id: ("slot:draw:scene0:node0:mesh0:primitive0"),
                selection: Project(((
                    asset_id: "c07a5b05-f27d-46c6-8b8c-9de9cdd14720",
                    sub_asset_id: "",
                    label: "pebble_bricks",
                    source_path: Some("assets/materials/pebble_bricks.ron"),
                ))),
            ),
        ],
        orphaned_material_slots: [],
    ),
    metadata: (
        mesh_count: 1,
        material_count: 1,
        node_count: 1,
        animation_count: 0,
        skin_count: 0,
        light_count: 0,
        camera_count: 0,
    ),
    parts: [
        (
            id: "draw:scene0:node0:mesh0:primitive0",
            name: "sphere_gltf / Primitive 0",
            mesh_label: "Mesh0/Primitive0",
            material_id: Some("material:material0"),
            material_slot_name: "pebble_bricks",
            material_label: Some("Material0"),
            local_transform: (
                translation: (0.0, 0.0, 0.0),
                rotation: (0.0, 0.0, 0.0, 1.0),
                scale: (1.0, 1.0, 1.0),
            ),
            source_node: Some("sphere_gltf"),
            source_mesh: Some("Mesh0"),
            source_material: Some("pebble_bricks"),
            skinned: false,
        ),
    ],
    warnings: [],
)
